
When dwarves are in melee with ogres, trolls and giants, these monsters must deduct 4 from their dice rolls to hit their dwarven opponents due to the size and skill of the latter in combating these huge creatures.
MAP OF BARSOOM MANUAL
Interestingly, the AD&D 1e Monster Manual (1977) states:ĭue to their great hatred of goblins, orcs, and hobgoblins, all dwarves gain a bonus of +1 on their dice rolls to hit these opponents. These combat bonuses were not included by Holmes in the D&D Basic Set rulebook (1977), and so were not carried over into either B/X or BECMI. On the errata/corrections page for the 3rd and later printings of Greyhawk, it is stated that "all dwarves add +1 to hit probabilities, and subtract -1 from chances to be hit, when fighting the "Giant Class" (possibly in reference to the "Giant Types" subtable from the Wilderness Wandering Monsters table in OD&D vol 3 The Underworld & Wilderness Adventures (Kobolds, Goblins, Orcs, Hobgoblins, Gnolls, Ogres, Trolls, Giants, Gnomes, Dwarves, Elves, Ents) although likely meaning Ogres, Trolls, and Giants. 2 Monsters & Treasure under the entry for Dwarves, it is stated "Because of their relatively small size, clumsy monsters like Ogres, Giants and the like will have a difficult time hitting Dwarves, so score only one-half the usual hit points when a hit is scored." a holdover from Chainmail, where "Trolls, Ogres, and Giants find them hard to catch because of their small size, so count only one-half normal kills when Dwarves and Gnomes fight with them" Illustration from Supplement II: Blackmoor, by David Sutherland. Ogre Magi: Oni, or "Japanese Ogres", inspired by General Raiko and the Ogres of O-E-Yama, a beautifully illustrated children's book translated into English from Japanese, according to Gygax. Lycanthrope: Wererat/Rat Man (possibly inspired by the rats in " The Swords of Lankhmar" by Fritz Leiber, 1968), discussed here. Lizard Men: Possibly inspired by the Horibs of Pellucidar (in " Tarzan at the Earth's Core" by Edgar Rice Burroughs, 1929) Liches: Modeled after the lich Afgorkon in the short story "The Sword of the Sorcerer" by Gardner Fox, in "Kothar: Barbarian Swordsman" (1969) Lammasu: From the Lamassu of Sumerian mythology. Homunculus: Created through a special formula involving both an Alchemist and a Magic-User, becoming the servant and counterpart of the latter. Eric Holmes, published in Dragon #58 (Feb 1982) Hell Hounds: Featured in the short story "In the Bag" by J. Illustration from Monster & Treasure Assortment (1980), reprinted from Monster & Treasure Assortment: Set Three (1978), probably by Dave Trampier Harpies: From the Harpy of Greek mythology. Golems (Flesh, Stone, Iron): The flesh golem is based on Frankenstein's monster. Giant Slugs: Conan battles a giant slug in " The Hall of the Dead" by Robert E. 2 Monsters & Treasure but only given statistics in the Greyhawk supplement.

Gelatinous Cubes: Originally mentioned in OD&D vol. van Vogt, later incorporated into the novel The Voyage of the Space Beagle (1950).ĭopplegangers: Based on the Doppelganger of folklore (possibly inspired by an episode of Kolchak: The Night Stalker, involving a doppelganger?)ĭragons: The metallic/"Oriental" types are introduced, including Brass, Copper, Bronze, Silver Platinum/Dragon King (named as Bahamut in the AD&D 1e Monster Manual) Chromatic/Dragon Queen (named as Tiamat in the AD&D 1e Monster Manual).ĭruids: "Priests of a neutral-type religion" who "are combination cleric/magic-users" although the druid character class in Supplement III: Eldritch Wizardry would supersede this version.Įlementals: Additional details are given for elementals, first described in OD&D vol. Illustration of a carrion crawler, from the Greyhawk supplement, attributed to Dave Arnesonĭisplacer Beasts: Inspired by the coeurl, a feline-like creature from the 1939 science fiction story " Black Destroyer" by A.
