
Armed with knowledge passed down through generations of Bergsons, they are here to assist you.
ANCESTRAL WISDOM - Grandma Margaret and Uncle Ben - the seer and blacksmith of the family. Discover the distinct playstyle of each member and select the one that suits you! Others perform at a distance with skilful bow use or extraordinary spells. Some prefer close combat, crushing their enemies with magnificent hammers or slashing away with a keen sword or dagger. INHERITED TALENTS - Each family member has a different background and expertise, shaping them into a diverse group of Guardians. Witness their emotions run high as they struggle to help one another return peace to the land. Discover and experience each character’s unique fighting style along with their personalities. FAMILY TIES - The Bergson family is prepped and ready for the forthcoming fray. It’s a story about a valiant family standing together while the world around them is being devoured by darkness. it's not a story about saving the universe. With the Corruption spreading through the land, guardians of the Mountain Morta have to stand up against an ancient evil. Love and hope, longing and uncertainty, and ultimately loss and sacrifice.Įmbark on the adventure of an extraordinary family of heroes. It is a story of simple emotions we all know so well and value more than sometimes we dare to admit. While I never felt at home with the Bergson's, it sure was nice to visit.Children of Morta sets its story in a distant land but copes with themes closer to our daily lives than one would expect. They weren't quite enough to sustain me to the end, but they were more than I've got out of most of Children of Morta's peers. Even with different family members offering different abilities, I soon grew tired of having to go back into the caves beneath the Bergson's home.īut I kept going, to get a little taste of those charming family moments. This continues for most of the game, turning the dungeon crawling into a bit of a chore between you and the next little slice of story. Local co-op is an option that can help greatly but, on your own, it's slow going. And there is so much grinding thanks to each new area sharply raising the difficulty further still. You just have to improve via the artificial means of levelling up. They're randomly generated too, so there's no chance to revise. The tutorial especially sets up a much more approachable experience before the first lot of dungeons really turn the screws.
The accessible and easy going nature of combat conceals just how unforgiving it can be. The fact that progression occurs regardless of failure or success is welcome, softening the blow of a close defeat with a nice little titbit of story. Linda playing her violin to calm herself between excursions or their mother feeding the nearby animals. Sometimes it advances the plot-introducing new family members to the fight-but as often it's a small slice of life moment. Yet upon each return to the family house, new story emerges.
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The structure works like this: you pick a family member, go through the dungeon, fail or succeed to complete it, and return home with new resources to upgrade weapons and skills to make the next run that bit easier. It certainly has a lot of story to offer but I'm not sure it integrates it smoothly with the more traditional dungeon crawler staples. Children of Morta's unique selling point is its family, and putting a greater narrative focus into a genre populated by titles light on plot. Their quest involves selecting members of the family to go on runs through the local dungeons to collect pieces of a goddess that can thwart the advancing evil. A family, the Bergsons, whose house is built over a magical shrine, are tasked by their grandmother to tackle the corruption-thanks nan. An extremely (and knowingly) basic setup shows an ancient evil fall over the land.